This object is a security console damaged and worn. I'm just looking for an overall critique of it to hopefully nail it down perfect. Some renders were done in Unreal Editor 3, but most in 3DS Max 2008. Let me know what you think, good or bad. It'll help alot. Thanks for the aid.
Replies
Red and turquoise glow colors are overused in US games I always think that those colors are coder`s color choises because often those values are easy to remember as RGB or Hex values.
There is some poly waste at the bottom - you could archive 90% the same shape with a lot less faces.
The design is random and the different shape types dont fit very well- there is no overal design (like a flow in the shape definition or a design philosophy). I think its quite uninspired- maybe studying some commmon similar technologies, objects or designs of others would have helped putting together a stronger design.
If its meant to read my palm, why is there a screen at knee/groin level saying "error"? also the 2 LED lights? Put these up where it might make some sense.
Make the wear appropriate. You've got a good scuff on there. That's a decent start, but it's too clear & defined. There needs to be more of them and smaller to indicate more than 1 person has once bumped this thing with his/her shoes. Why all the lights on the bottom? So you can see if your shoes are untied? So your groin can see the "error" screen better?
I think you've got the skills required to make something nice, you just need to find a really nice piece of concept art at follow it to a T.