Yep, and a pointless one, given that 3dsmax can push 10 million triangles (zbrush/mudbox raw data or subdivided polys) at 30fps on my 2gb, 2.5ghz, 256mb Geforce 7900. Seems like you need at least double that in RAM and video card power to even hope to get Maya close to that performance, let alone stopping it crashing. It's…