Hey Guys Joseph Drust and Tomas Wittelsbach have joined forces to bring you an incredible, fully loaded 3D printing program with Uartsy. We just wrapped up an awesome webinar with Joseph Drust & Thomas Wittelsbach on how artists today are using 3D printing Technology. Get the FREE Webinar and Lessons Here This 3D Printing…
Hey guys. This is a bit of a bitch post, but this situation is really bothering me and the friend I worked with. The latest Juggernaught set is pretty much a direct rip of a set I uploaded earlier in The year. ignore the little details that make them different, the theme is exactly the same. They are so close that…
So here goes nothing, as part of my bachelor thesis I decided I wanted to create a game environment in UE4 from scratch, with little prior knowledge. I started getting into 3D about two years ago, but even tho my study claims to be games centered, everything you see comes down to self study and trial and error. I used to…
So this is it + bonus in the end. Hope you enjoy this story! ^^ ________________________________________________________________ Filth and stink of the human nature attract monsters like the one he hunts in the ruins of the old shipyard. But after killing another dark creature Lucian breathed better. Bloodthirsty beast…
I've unwrapped my spaceship. I'm going to use tiling textures for most of my spaceship surfaces, and I'm going to use the other UV channels to add grunge via RGB masks and perhaps liveries. I spoke to Tomas Woodward, and he said his spaceships were 512 per 1 meter, so I'm currently sorting out my spaceship's texel density…
I don't keep all revisions of my work files when an asset is done - just the major steps and in case of commercial work my original version, the feedback(s) I implemented and the final scene. No raw bake data is being kept just the source files to reexport from in case its needed. My work volume for current projects is a…
I digged more into the problem and solved it. I'm changing max file metadata streams to local texture paths before actual opening the max file. By this, I know the original network path and can copy all resources to local drive before actual loading the max file. After saving max file, I made a callback to change all…
Hello everyone! My name is Daniel. Pleased to meet you! My team and I are
looking to invite new members to join us in working on “Unnatural Selection”, a
narrative-driven, episodic adventure game in the vein of the Telltale series of
games and Life is Strange. Originally started as a class project which was
mentored by…
Hi, Thanks for reading my post. I have been working with zbrush for some time and have done a few characters for practice. I recently decided that I wanted to make a medieval knight type character and I am able to block out most of the armor pieces with the exception of one thing -- shoulder pauldrons. Now, to be clear, I…
Okay, so since I've found myself waiting for Blizzard's "Heroes of the Storm" release, and saw character artist Marc Brunet (from Blizzard also) do a quick tut on his youtube channel about designing and coloring a video game character concept, I thought I should have a go and do one for practice sakes... So, here it is: A…