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[UE4] Temple Of Helios

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So here goes nothing,
as part of my bachelor thesis I decided I wanted to create a game environment in UE4 from scratch, with little prior knowledge. I started getting into 3D about two years ago, but even tho my study claims to be games centered, everything you see comes down to self study and trial and error. I used to work alongside other people on team projects where I had the chance to work with Unreal Engine for the first time. Nonetheless I decided that for MY bachelor thesis it was time to be my own art-director for once and visualize an idea that has been whirring around my brain for quite some time.
And what a ride it has been. As so often the case, I learned a ton and even though I had to wrap it up, due to having a time constraint, I am quite happy with the result.
Comments and critique are very much welcome. Keep in mind though, that this is pretty much a prototype or an advanced WIP if you will..

Oh before I forget ... the chaos star ain't referencing the Warhammer universe, even tho I really love it. It's something, that originated from creating the backstory for the environment, but that's something for another time and another post maybe :D

Feel free to check it out on ArtStation as well :)
http://www.artstation.com/artwork/L25b6k


Cheers, Pryme XIII







Replies

  • 7bajwa
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    7bajwa polycounter lvl 10
    Good going @Pryme_XIII
    I feel overall it's too dark. It's hard to tell what is happening where. 
    If you can lit up the scene a little bit so I can see more of the scene will be great.
    Right now almost 50% of the scene is dark.
    See as the dome is lighting well. LIke that you can have light/lamps around and bounce-back light on the walls and other dark places.
    the scene will be more visible.
    Hope it would help. 
    Best,
    Bajwa
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