Hey guys! I'm joining the ranks of awesome artists who've made sketchbooks here. I've found myself working on pieces that I eventually just leave sitting on my drive for eternity, so I just want to share with you guys finished pieces, studies, or WIP projects. I want you guys to feel free to comment/critique or ask about…
Heyo. Yes I know it's in Australia where there is little game jobs and community, as well as I know that there are few Australians here on Polycount. Nonetheless Polycount is the best community I partake in and gets big priority! So if you have ended up in Melbourne and need a room, I have one here: It's in Sunshine, a…
Been considering school for CG stuff, Im average with 3ds max. But I want to grow my skills with it. I have some goals: 1. Learn advanced modeling techniques 2. Fully understand UV wrapping and techniques 3. Want to learn the Unreal engine 4 game engine and its utilities. 4. Would like to branch out to other programs like…
Hi, I'm trying to use the deferred decals in Unreal. I created a decal sheet and now I need to have two materials for it. One for the Normal Decal and another for the Color Rough Decal. Unreal doesn't like it if I split up the mesh that the decals go on, so one plane for the Normal and one for the Col. The best I can come…
I know there are many different ways to lip sync depending on what software you have to work with from full face bone rigs, spline systems, morph targets and i am sure more. Please post your current workflow for lip syncing or even ideal workflow for lipsyncing. OR If you happen to have more experence than the average bear…
Warning! Incoming tech heavy talk! Blur studios have been known for their awesome work and for releasing some awesome scripts I'll let r_fletch_r explain it: "After a long downtime, Blur have re uploaded their Python plugin for Max/XSI. http://code.google.com/p/blur-dev/ This is awesome as not only can you access the whole…
If you want to be a character artist in a game studio, start making game art characters. All of your work is pre-rendered or half finished looking, with pretty bad presentation. I dont say this to be mean, but to highlight how the first impression is when opening your portfolio. the samurai is the strongest piece in your…
The proportions of your foxes are overall rather nice and show an observant eye at work. I'd recommend to really push seeing objects and people as complex objects actually composed of relatively simple shapes. Doing some actual sketches of anatomy, drawing the human skeleton, and studying how all of the pieces fit together…
Hi Guys! I made retopology of my MD pants but not sure if it is right, I do this for my portfolio as game ready character asset, I saw works of some other artist's and they often highlight folds with topology (pics 1 , female) so i thought about my work (pic 2 , with pink background) should i also highlight folds for my…
Tbh I think it looks much better without those leafy sideburns (lets call them like that) as he's very young and a bit edgy and stuff (atleast in the language I play the game he seems to be a super young and cheeky guy and these sideburns kinda make him a bit too wise/patient (my feeling its still your art you decide :D )…