This project is a Modular hallway set that is all hand painted. For my concept i am trying to go for a MMO hallway much like in world of warcraft where it can fit 25 + people. Updated WIP: Here is my first stab at a hand painted texture. crits needed!
Hello. I'm new to polycount, and fairly new to modeling. I was hoping to get some critique on this piece I'm working on. It's still quite early, I'm just finalizing the design and blocking out some colour. Please let me know what you think. :]
Is there any resources where i can find for FX tutorials about games? You know creating, fire,smoke,explosion, etc. I want to learn how to create FX close that Blizzard use in World of Warcraft. I've heard about plugins like krakatoa, Fume,AfterBurn.
i have one fav female char per every game, i really loved, so: Jaina Proudmoore(Warcraft), Andariel(Diablo2), Kerrigan(Starcraft), Almalexia(Morrowind), Aribeth de Tylmarande(Neverwinter nights) and Bastila Shan(KotOR).
Wow,the date on that effect is 14 DEC 2002. We are really old! Oh yeah, I also figured out how special effects worked in Homeworld 1 and wrote an interface enhancement for World of Warcraft. I'm all over the place.
So, I'm a big World of Warcraft player on Wyrmrest Accord. So, to inspire myself to some low poly art, I played with a piece of my blood elf paladin. Sketchfab turnaround: [SKETCHFAB]b09992ddf857456286b29b3744731a11[/SKETCHFAB] mentalray render(s):
Actually, they're using normal maps in SC2 As for World of Warcraft, they make characters in around the 1k to 3k poly range (I think), I think, and emphasize everything (depth, detail, etc.) with textures. For an example, the dragon has 2,914 polys
What worries me is that they'll drop world interaction in favor of being a world of warcraft clone. An elderscrolls online could be the rebirth of ultima online, items finally dropping on the ground, fully interactive world, skill system, and sandboxy like eve!
That was definitely one of the inspirations. BOTs also received influence from Bioshock, Fallout 3, World of Warcraft, Team Fortress 2, and Little Big Planet. To see more about the design choices behind BOTs, check out its HISTORY
Pixelatedkiwi - great paintover! It echoes this chunk of amazing feedback I got from Eric Browning, World of Warcraft's Lead Prop Artist: That's only the relevant bit, haha. The rest is in my old thread, along with the paintover he gave me.