I agree with what the others have said here, it's not a bad start but to really give this place more visual interest you should probably come up with a few more creative design pieces. Apart from the antler stand (is that thing it's holding a sword?) almost all the props seem to be "blocky" in nature, like a simple cube or…
One thing I don't get about Sandybridge is that I believe the mobos that support it only have 4 memory slots. This limits heavy resource hog users (like us) that want to totally max out RAM (Think zbrush, etc.). Am I missing something here? Are there mobos coming that support 6 memory sticks? I know that Sandybridge draws…
No it's not a pluing. Adobe made "material" panel few years ago where you could load sbsar. it reads a layer as rgba input. Makes it into smart object and put live sbsar processing on top of it. So far I use height to normal map ,height to smooth curvature and height to AO "materials" It works best if you document follows…
Ben ^ Is an incredible artist and you should literally read/understand everything he has to offer. Regardless... It's looking good, however I think you can make some anatomy improvements. Your version is slug-like and lacks the physical integrity of what the hydralisk is about. There's no way it could move as it was with…
Predator is on the right track with the textures. You have the main support pieces made of wood, I don't think wood would be strong enough to hold up a metal water tower. lol. The tread plate looks ok to me. The other pieces need a bit of work. I would assume that a water tower would probably be made of the same material…
That's the same logic a drug addict has. It's a destructive downward spiral. Our access to more powerful developer tools has never been more plentiful, and free. Look at what these nerds were using back in the day, there's probably more processing power in my phone than in that entire office…
Hello This is my first time sharing my work on Polycount. I'm quite new to modeling, therefore, I apologize for posting low quality content. That being said, any criticize, tips, contructive/destructive comments are very appreciated. :) Things I "didn't" create in this environment are the xtree on the background and the…
well i'm no maya nut but generally when the models/textures are in the scene they are loaded into RAM fully, not cached from disk. no way around some lag other than using more powerful hardware or lower res assets. 300k+ visible in the viewport in a real world scenario (textures, lighting...) and interacting with objects…
https://software.intel.com/content/www/us/en/develop/articles/opengl-performance-tips-power-of-two-textures-have-better-performance.html From Intel; Since the release of OpenGL 2.0, developers have the option of using textures without specific dimensions. In the past, these texture sizes were required to be powers of two.…