[ QUOTE ] -do you understand howto harness the power of per pixel fall off from per pixel lights. [/ QUOTE ] You might want to get a clearer definition of what your AD is asking for here. Falloff could be the near and far distance ranges that each light's intensity ramps up/down. Not a per-pixel effect, but per-light. Or…
Hey, everyone! I'm having a problem with the lights in my scene. Whenever I try to put a light (like omni for example), I can't see it. All I can see is the Gizmo but not the little rhombus thingie and if I click away, I can't select it anymore. I can however see it on a reset scene. The lights don't appear on the list of…
Hi! I have this scene I'm working on in Unreal Engine, and for some reason, the water material in the scene is not taking any static light. Base color is black, when it should be white, and there doesn't appear to be any reflections at all either. The scene is surrounded by a black mesh that blocks any skylight coming in.…
In the shader properties on the left side of Shader Forge, open up the lighting tab : There is a toggle in there for "light count", make sure this is set to "multi-light". You'll also want to multiply your lighting value with a "lighting attenuation" node, to account for light falloff/shadows.
the last of us and uncharted 4 both had fantastic lighting, both conveying different moods and themes/vibe. For more photo real lighting...look at star wars battlefront. fantastic lighting that is based on real life reference of the film locations. some great exterior lighting on the endor levels especially. for more…
I have toggleable lights in my level that are just using the toggle node in kismet to turn on and off when the level is loaded. They work fine until I build the lighting. Once lighting is built the lights stop blinking when I play the level. Any idea why?
We are working on a forest scene using the Directional light to do most of the lighting and have come across an issue when our LOD's change. The lighting changes dramatically in some of the assets, even though the lightmaps are closely matched. To create the assets we used photogrammetry and reduction of the LOD's was…
We need someone to light this room within unitys engine to give it a more cinematic and warm look to it. think of like a Pixar based lighting, we would also like a skybox that changes as time goes on slowly, if this can be done by you, we may be able to. think something like this example: the room is here do send us a…
I've got some point lights set only to channel 3 and a couple meshes also set to channel 3 only. Now the problem is that the same point lights are lighting meshes set to channel 4. Why is it lighting meshes set on a different channel? (using latest version of udk)
id say its one of the hardest things to get into in games, as you need a very good knoledge of light science (in an artistic way), an artistic eye, and a good knoledge of the engine working in, but not to put you off its also one of the most rewarding parts of my job. I would start by making a few greyscale scenes and then…