i am in the process of upgrading my portfolio so i thought i would make a thread here as well to show some wip and stuff. kingpin update - 10/05/09 kingpin update - 09/29/09 also, here is my comicon entry: and here is the wip of Iblis, my DW3 entry which i decided to finish now lol.
http://www.cnn.com/2006/SHOWBIZ/Movies/05/16/film.davinci.protests.ap/index.html I don't get what the big deal is...because Jesus might actually have had a wife and child(ren) it might totally wreck the whole fantasy that Jesus was chaste? If he married Mary M. I don't see why that wouldn't be great news to those who…
Coheed and Cambria Jawbox - For Your Own Special Sweetheart Fishbone - Reality of My Surroundings Cub Country - random selection of tracks (yes, that is the real band name. =P ) The Shins - Chutes Too Narrow The Streets - A Grand Don't Come For Free Yah, I have been digging out a little of the old school stuff. So, what…
Thanks Peter, but I run a studio too. I live off selling games, and we have had our run-ins with piracy, but from where I'm standing your "90% piracy rate" looks like bullshit. Here is an explanation: http://blog.wolfire.com/2010/05/Another-view-of-game-piracy
The new iray render engine seems pretty cool! :) It's nice they updated the UV tool, but the new tools are the same as XrayUnwrap (http://www.raylightgames.com/2010/05/sneakpeek-xrayunwrap-15-rc1/) and the Chugnut UV tool. I was hoping they improve the caddy panel, it's pretty annoying when I do my modeling stuff! :(
New Update http://www.digitalfossils.com/Download/NVil-Mar-05-13.rar Summary of changes: * Check boxes are added to 'Object Group' tree view, so commands can be executed on multiple nodes at the same time. * Edit > Preference > Options > Auto select unhidden objects. * A vertex weld bug is fixed. Thanks!
Hey! Take a look here: http://www.raylightgames.com/2010/05/sneakpeek-xrayunwrap-15-rc1/ It's call the X-Ray Unwrap, a real time saver! You'll just need to select your seams and they'll unwrap your mesh automatically. I've been using it and it helps a lot! And it only cost 13 euros! :)
Found another interview, they talk more about the animation and how it fits the story. http://www.siliconera.com/2012/05/03/how-shadow-of-the-colossus-colossi-came-to-life/ A blog post from @Froyok with some good technical info http://www.froyok.fr/blog/2012-10-breakdown-shadow-of-the-colossus-pal-ps2
Do you have any subsurface or transparency maps going on for the skin? It would definitely help separate the skin out more. Also, I'd pay attention to color zones for the skin. Noisy it up, right now it reads as very flat, even with the dirt. http://gurneyjourney.blogspot.com/2008/05/color-zones-of-face.html
Maybe something like this? I don't know what matcap Darksiders 2 uses to display their artwork but some of these might be pretty comparable. There's several on there. Check them out! http://luckilytip.blogspot.com.au/search/label/Matcap?updated-max=2012-05-30T16%3A00%3A00%2B09%3A00&max-results=4#.VC3F6PldV8E