i'm no pro...but i actually agree w/MOP. i have created a couple of zbrush chars. and if you have elements such as spikes and such...they change dramatically when you bump the subdivisions. also, if you want to really conserve geo, if you build the mesh after sculpting the zbrush model you can really use triangles to your…
Hello everyone, We're looking for 2 artists to assist us with the Github Game Off game jam. We have already made a lot of progress, but we need 2 artists to help us create the worlds environment. Our game is currently based on sci-fi elements, in a 3D world. The project hours is flexible, as we all have other commitments…
gameplay video: http://vimeo.com/2212167?pg=embed&sec=2212167 incredibly interesting looking game, solid gameplay, basic (shitty) art. seems like a fun combination of elements of mirrors edge (color, freerunning) with parts of portal (ability to "throw" device that allows you to transcend physics). done by a team at…
I recently installed the trial of 2.0 and have been trying to follow a tutorial but can't get past the first steps in seeing my mesh in the 3DO window. I have imported my .obj and tried selecting the mesh option in the 3DO viewport but it won't activate. My .obj is 3 'elements' (one for each material) saved as 1 obj. Tried…
Hi all! Decided to go for a serpent-human hybrid with a touch of vampire. Pretty much done with the concept. Not too many details but I'll probably add more elements when I'm sculpting. I don't have a real story yet but Keiran is suppose to be an alchemist. I think a decent story can be that he had a pet cobra and he…
Hey there, I decided to join the challenge, I hope I'll have enough time... Story will follow, The basic rough blockout is all I have atm. Still deciding what elements to add (armor/clothing wise especially) So any inspiration/help is very welcome. Quick pose test (inspired by smeagol). Not sure If i'm going for this…
I just picked this up today for the pc. I know the WW2 shooter thing has been done to death, but damn, this is seriously good. Move over Call Of Duty. This has some interesting strategy elements too. Firing a weapon in game never felt as visceral as this. The MG42 is insane. So might I add are the loading times, but other…
hi i'm rendering a scene with volume fog. i want the fog to be rendered as a separate image and i know i kan do this with render elements. but when i render i also get the fog baked into the scene render. is there a way to render the fog separately without it showing in the scene render? or do i have to render it two…
Constructing what will hopefully be a new portfolio piece. It's to be a old, overgrown church in the New England wilderness - battered by the elements and time. I'd also like to include some sort of vehicle once the scene is fleshed out - perhaps a gleaming car of people investigating the scene or a freshly crashed…
Hi everyone, Just started a new personal project, this time its a tropic island. I am aiming to improve my natural formation models, materials and learn more about vegetation modeling. If it all goes well I might add more human elements, like a coastal village/ shipwrecks. I started with the landscape and the created some…