Hello People, It's a old model I made long time ago. It's really low poly but I'd still like to show it to people. The airship is based on early 19th century camera. Hope you enjoy it. Thanks
Hello! I`m freelance 2d artist сreating concept art and illustration for games. My portfolio: https://www.artstation.com/theevilchicken Feel free to contact me by email : viktoriashwarz98@gmail.com
hello, I had not had the opportunity to write in the forum, I introduce myself, I'm working on this. and there are a couple of things I want to learn how to add. (Sorry my bad English)
Hello :smile: Just wanted to share some of the scenes I was helping on for 'That's You' PS4 game and see what people thought :smiley: Some high res images here: https://www.artstation.com/artwork/o3QmB
Hello, I've been trying to create a mine based on the ref image I post. Regardless of the topology, polycount, Only judging by the shape and form. Do you think it's perfect and ready to be used in a game or looks off?
Hello Guys! I have a question, but i think i already know the answer. If i export an FBX of a 3D model made by archmodels, i'll need to unwrap the mesh? or the models already come unwraped? Thanks!
Hello everyone, I share my new work in part to train more on stylized anatomy so i hope you like it and any feedback are welcome. This work made by ZBrush and render on marmoset toolbag 3
Hello again! This time we have done a Wild Goose,which is done in Maya,Zbrush,Photoshop... There're not too much details in this piece,but hope you like it. -Cindy- Free to cooperate. http://www.game-silkroad.com/
hello polycount, i just decided to start my digital sketchbook here. And i am open to feedback and criticism on my work. I mostly do modeling. Here's the model im working on rigth now.
Hello! I start to do contest work and will try to catch the deadline. Waiting for your feedback and participation! It will be an art in the style of bilgewater, at the moment I'm making a tower, that's what it turns out.