Hey guys. We are looking for some experienced 3D modelers to start as soon as possible. We have 3 positions to be filled for contract jobs. You must have experience with weapon modeling, high poly and baking, in any software and have a portfolio to support it. We will require an unsmoothed high poly, low poly, complete…
I am an architect and I am modeling arch-viz things, but I want to sell them on the Internet and make them usable for any kind of project I am learning many things over the Internet but I couldn't figure out what is the best solution for unseeable areas? so my question is should I close unseeable areas or can I leave them…
Very impressive stuff! What you lack in quantity you make up for in quality. But, on the other hand, I feel like you should definitely add some more meat to your folio (and I'm sure you will!). As well, maybe show your texture flats and the tri counts of your models. I suggest that, with future characters, you tone down…
I found it hard to track down any Modelers. If there's any on here who have done Cartoon styled, low-poly models before i'd be glad to look at your rates and services and talk some more. If you have examples of your work. i can look at.
I've been kind of caught up on something. I've been debating whether or not deleting the underlying mesh of a character is better when modeling something over the top of aforementioned mesh. For instance, I have my base mesh and start hard modeling a helmet over the head, would it be smarter to keep the two objects…
USC Cinema MFA alumnus is looking for concept designers/3D modelers/VFX artists to work on an ambitious sci-fi short set during World War II. The short is currently in post-production, and has the potential to receive a large on-line viewership. This is an excellent opportunity for up-and-coming 3D artists putting together…
I want the model to kinda look like this, but then open. My intention is to create an open structure and physically build it. For this i need to create a model like the one below (I'd preferably scan something using a 3d scanner or take an existing model and transform it) and calculate the x/y/z values of all the corners.…
So here's one the first characters I ever rendered back in 2013 ....juxtaposed with a new and improved version of the same character. The character was modeled in 3D Studio Max 2015 (Yeah I'm a little out of date) with some tweaking done in Zbrush. Hair was modeled using an IMM brush set in Zbrush. Rigging: I painstakingly…
W2Studios/Seoul/Looking for freelance 3D props, background Modeler W2Studios, a VFX company located in South Korea is looking for freelance 3D modeler. Our project will be related to making game cinematic and this requires creating 3D props, background for realistic here’s our website information for…
For future prosperity... There is a slightly simpler way to handle it. A) In the material editor, assign a gradient/gradient ramp to the diffuse slot of a material, go into that map slot. B) Set the map channel to 2, this will cause only this map slot to use UV2. C) Apply another UVW Unwrap modifier (you can delete this…