We are looking for an Environment Artist / Modeler to join the Kill Shot development team in Halifax. Help us create the world’s best mobile FPS! This position is ideal for a dedicated, self-starting, and energetic person who is passionate about mobile games and thrives working in a creative and fun environment. Hothead…
Hello! Have been meaning to create a thread for this guy for a few days now, stopped blocking things in long enough to actually do it. End goal is to 3D print him in a pose (Crossroads episode, when he confronts the young German soldier) and also if I dont burn out, make a nice high rez game version and throw it into…
I don't typically do this sort of thing, but I'm gonna take advantage of a slow Saturday and announce that I have a final alpha version of the Team Fortress 2 map, plr_Gibraltar, I've been whittling away at for a couple of months now. It's a payload race style map in a train / warehouse / depot flavor. I'll show you a…
Hey Polycounters! This is one of my first posts, and my first time showing any of my work here. I have been lurking around for a few months, and I have to say that I am very impressed and humbled with not only the work that is shown on this site (I am truly in awe of the skills floating around here) but the amazingly well…
Right, hello world! The Demon Horde is a mod created in the UDK for a University project to show one's skills in scripting and level design. I must admit this has been my baby over the past 4 months, it's been such hard work considering I am the only person working on it but I've had a lot of fun with it. Pretty simple…
Hello Polycount members, My name is Ty and my team is looking for more people to join our project Posted Image . I have posted here before and had fantastic success in requiting passionate,experienced and creative individuals. We are on our way to create a fun and competitive game. We are currently looking for few more…
Boanerges is seeking experienced level designers and environmental artists to join our team working on a new PC/Xbox360 project using next-generation technology. We are looking for artists who can create fun, innovative and realistic gameplay experiences within the framework of a large-scale multiplayer first-person…
I haven't pimped here for a while, so this is almost like going back to the first post, almost as nervous! I've been working on these scenes during the early winter and spring months, they are a mock up of a RTS/RPG isometric-ish game. You are in control of 4 soldiers doing soldiery-things. The characters are the first…
I love the feel of it, and the idea reads pretty well. As far as rendering, it seems like you've gone far enough that it demands going even farther (IMO). A few things I might recommend... you could separate the space between the tree on the left and hilly/cliff structure behind it. Maybe push the cliffs higher in value…
Foley is such a rewarding and fun thing to do in sound design, especially when making impacts or just experimenting! It brings an entirely different side to how I perceive things around me because now its all about, "I wonder how this would sound if I hit it really hard?" Even if you're not in sound design, it might be…