Hi. I have a problem with 3ds Max. If I use the option Shape Merge with a new shape, I have this: But if I use it with a shape created with the tool "Create Shape from Selection" after select the border of the horizontal cilinder, I get this: In both cases, the projection of the shape goes to different directions. And I…
Hi everyone,my name is Simon and im a 3D Environment/Texture/Prop Artist. Right now im looking for : * Remote work * Freelance * Part time employment I can speak French and English, both fluent. My skills and portfolio: Portfolio : https://www.artstation.com/droswing SKILLS : * * * * * * * SOFTS : * * * * * * * * * * * My…
Hello, Our indie team is looking for a passionate 3D Artist/Animator to join us in developing our upcoming title - Space Spiders Arena. About the Project: Space Spiders Arena is a fast-paced sci-fi arena shooter where players control spider-like robots competing in tournaments that take part across space - from asteroid…
Hello everyone, Allow me to introduce myself, my name is Jacob King I am a 3D Generalist From Sydney Australia I'm looking/available for paid work! My skills/software: Autodesk Maya Substance painter Adobe Photoshop Z brush Marmoset Toolbag Unreal 4 engine Unity engine I hope to expand my creative skill set, meet new…
Hello SinkingSoap here, We are freelance collective of 3d artist looking for new projects. We can create models, anything from 3D printable miniatures all the way down to game ready assets / characters. If you are looking for persons who will never take a job that is not within their skill level or cheat their customers…
Thanks for all the replies. And to answer some questions.. the texture sizes arent my choosing. The lead wants to use a 1024, so, thats what I textured him on. And I see what you mean about the chunks and all that, I will put more work into that. Also, for the sharp shoulders, thats part of the "anime style" I am trying to…
I agree with using different colors for each set of models. (low-saturation, of course) Subtle touches like this help to make your portfolio easier to understand. Usability is key when showcasing your work. I am personally in favor of pedestals. Free-float your character if you don't have it rigged yet. A character with…
So having worked on this for a couple of days, I went back and reworked on areas that needed to be fixed and changed, such as the bow of his top lip and the shape and size of the nose and the general shape of the head before working on the skin textures. I think it's starting to get close but it's not 100% right now. I'm…
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