I know many tools for converting 3D mesh with materials with USDZ, but these tools can't convert animated models to USDZ. For example, glTF / GLB / FBX to USDZ. Reality Converter is a great tool, but I can't install it on Windows.
I am a 3D Modeler/Environment Artist with 13 years of experience in the industry. I'm currently looking for freelance work. I'm also very interested in full time working remotely. My Portfolio Site Contact me by email at jeremybrown3d@gmail.com The image above and the following two images are a weather monitoring station…
Hello guys! Well, I consider myself a damn perfectionist. Whenever I start looking for my gun references, I end up running into a problem that doesn't let me go on. This problem is always related to lack of information about that weapon. My PureRef file is usually very big, but I still lack something :s The first thing is:…
Hello and welcome to the official Recruitment post for the stand alone game of Island Troll Tribes! You must be 18+ to join our team. No exceptions. Team Structure We will all be working together closely to relay relevant information and work together to build the game. I am local to San Diego so if you are in the area we…
I knew from the moment I saw your model that came from the Art Institute OC. I graduated from there earlier this summer. My biggest suggestion is to really work on higher poly models for your portfolio. For some reason my time at that school was spent mostly following low poly work-flow. I'm still trying to lose that mind…
Looking for
a 3d modeller (maybe more) to make props for a custom map. The theme and design
of the map are done and I'm looking to start making it within the next few
weeks. Would be good to have an artist in this process to make it all go
smoothly. If you are
a modeller and would like to help me in this low stress side…
EDIT: HA! I submitted my post and Firebert's popped up. Kinda have similar critiques. :P I think though you might just put your character at the end of your portfolio (in the back/in a separate catagory maybe) that way people have to try and find it.... Agreed that the scrolling is kinda weird. Aside from your website... I…
Here i did this while listening to a podcast. (more help is at bottom, so read the whole thing and then start if you feel like doing it) I dont know what you know so i made it as simple as possible step by step. This is for me the simplest way I could think of making a model. (in one piece) if you look at the image I…
Back with an update! I’ve finished exporting all models to UE5 and placing them in the scene. I also fixed the scale of the walls and door frames. Still exploring ideas for space blocking and filling empty areas to make scene navigation more engaging. I’ve finally figured out a proper and convenient way to import instanced…
When I was making the model, I guess that I stuck with the a low poly look for some reason. I have no clue why I did. Normally when I model, I go for a more high poly look. For this, I didn't think of what look (low or high poly) I was going for, which is not what you're supposed to do. You basically gave me the same…