Unreal Engine Developer – Revenue Share Opportunity We are Kick Motion RT Oy, an experienced art outsourcing company now launching our own game development projects. We are seeking a talented Unreal Engine Developer to join our team and help bring Legends of Vica—a groundbreaking RPG with gesture-based magic combat and…
hey imbue, what i have is a particle effect and in this effect there are currently two systems. one of these creates five sprites in random locations and the second system is the puff of smoke. What i want to do is use the five sprites as emitters for the puff of smoke system. however at the moment, when i use the emitter…
If you’ve shipped enough work, you’ve seen this moment: You approve a render. Someone changes one small thing. The final output doesn’t match what you signed off on. No one did anything “wrong.” But now you’re explaining differences to a client. That’s the problem we wanted to solve. The Real Issue Isn’t Quality — It’s…
After a few days thinking, I have come up with the following ideas. These are for people who don't abuse the system, and need a little help between jobs. 1. If you have worked for more than 2 years consecutively, and lose your job through no fault of you own (like company goes bust, downsizing, not because you got sacked…
Hello everybody! I'll get straight to the point: I am making a cold breath particle system with smoke particles but I get some strange results from my "Velocity over Life" module. I set my initial velocity to lets say X: 300 Y:0 Z:0 It works fine and my particles fly off in my particle systems positive X direction. I…
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My atempt at explaing this. Forget about the normal map first and just consider the lowpoly mesh. For each pixel that is rendered on the screen a normal is calulated by averaging the normal of the polygon being rendered and the neighbouring polygons. You can google this to get examples of algorithms to calculate this. The…
GLSL is good because is very portable(multivendor, multiplatform)... but is lacking a bit currently because does not have an "effect" system like HLSL. Also is a bit buggy sometimes(due to the different compiler implementation of the different IHVs). I think we need to wait for OpenGL 3.0 to solve some design…
It's really become a bit of a sticky situation for Sony. On the one hand, they've made a great system that runs well, and improves with every software update that they release. One of the big complaints that I always had with the PS1 and the PS2 were that they were shoddily engineered and constructed. They both suffered…
Hello, Our indie team is looking for a passionate 3D Artist/Animator to join us in developing our upcoming title - Space Spiders Arena. About the Project: Space Spiders Arena is a fast-paced sci-fi arena shooter where players control spider-like robots competing in tournaments that take part across space - from asteroid…