Sorry I don't have a picture atm, I was just wondering if others are experiencing strange results with the Surface Master noise thing in R3? I found a reason to use it and now it just does weird streaking...? It didn't act this way in 3.5 R1 & R2 when I was playing around with it back then.
Hey guys, I'm wondering what the best technique would be to apply alphas in Zbrush to curved surfaces? I haven't used the curve feature yet, as it seems to be more of a brush feature that for using alphas, but would this be the optimal approach? I was hoping to use Projection Master, but I'm not sure that alphas can be…
The problem is that i'm trying to get holes in a model with a pretty complex surface. So, thit is what i want to do, but i don't know how. And this is my model. Can someone tell me please how do this kind of hole in blender (also in maya or 3ds max). Sorry for the noob question.
Hello, my name is Zach and I'm currently on the hunt for some 3D gigs. My site is here: www.zachhahn3d.com I do not currently have any other work to show due to being bound in an NDA, but I promise I can do more than guns ;) I'll be updating this thread as I finish new assets. My focus is in hard surface, current-gen…
Hey guys! I've been trying to get better at hard surface modelling for some time and spent some time modelling the aks47u. Was a lot harder than I expected and took a lot longer than expected due to accuracy issues etc. Could really use some crits and feedback on the hp to make this better before I proceed to lp/bake :)…
This is my first attempt at Hard Surface modeling, but I am still trying to find techniques to make this better. Also this is my first time using Polycount, forgive me if I make noob mistakes. Any feedback would be appreciated and welcome!
I made a mini tut showing how I approach integrating micro texture into hard surface props: https://www.artstation.com/artwork/sculpting-micro-texture-tutorial
I am a 3D Character and Hard Surface artist with 8+ years of AAA game production experience currently looking to do freelance work. My portfolio is available here: http://visenworks.blogspot.com Send inquiries to: chamadecg@gmail.com Thanks!
Hey guys, really simple question here that may seem obvious but I just want to be certain I'm doing things correctly. I'm making a hard-surface model (It's a mech) and my workflow was to make the mid-poly, duplicate, add support loops and then turbosmooth the highpoly. Now for the low poly should I stitch all the meshes…
PORTFOLIO/CONTACTS https://sakamotochaton.artstation.com baptiste.escuder@gmail.com ABOUT ME Hello, good people of Polycount. I'm a 3D/2D artist based in France. I have experience with the following softwares : 3DS Max Adobe Substance 3D Painter Blender Photoshop I have the most experience modelling 3D vehicles, especially…