Hey guys, really simple question here that may seem obvious but I just want to be certain I'm doing things correctly. I'm making a hard-surface model (It's a mech) and my workflow was to make the mid-poly, duplicate, add support loops and then turbosmooth the highpoly.
Now for the low poly should I stitch all the meshes together or can they remain separate? And I would stitch them before baking correct? I'm wondering how to bake the pieces separately if I combine the low poly is essentially the jist of my question. My teacher mentioned that the model has to be airtight if it's to be game-ready.
Thanks in advance!
Replies
https://www.youtube.com/watch?v=bgYoXF6QmWw
Also, I don't know what your teacher told you but the game mesh can be any number of parts. It certainly doesn't have to be 1 contiguous mesh.
As for baking, as Mushashidan suggested, match by mesh name is by far the more efficient than exploding. I would recommend that also.
The only thing special you need to do is offset your lowpoly uvs 1 unit for any overlapping areas to prevent bake errors.