Hi everyone, pangahas here. I'm an aspiring game artist(to be specific an environment artist)and I have been lurking on the forums for a while now and I finally decided to make my own thread to be able to improve on my skills and get constructive criticisms from you guys. And to start things off here's my humble barrel.…
Had a look at Hair and Fur: The guides (Display Guides in the Display rollout) are hard coded to 15 segments, but if you scale all of them down enough right at the start and choose the tips as selection method, you can manipulate them reasonably well. "Stand" would be similar to a gradual reset/revert, "Clump" to pinch.…
I am starting this character to improve on the things I could have done better in my past project, especially the face and eyes. I am not activly trying to finish it in the time limit, the concept is very awesome and Fred Augis did a great job. Credit to Fred Augis will be given where ever it due. Materials, getting all…
If this is your High polygon mesh, add as many edge loops as you need, but try and keep it manageable and efficient! For the slide, I would start off with one high sided cylinder for the best smoothing along the top then remove the bottom half and add the boxy bottom. Starting with high sides makes it easier to cut out…
Hallo everyone. We are a small group of scientists working on finding new cures for tough to treat cancers. We spun out of the cancer charity sector and we are working on a revolutionary solution to finding effective drugs: using the evolution of cancer and turn in on it's head. We need to get the message out there but we…
A friend of mine just opened the doors to the online shop for his clothing brand, and hes asked me to spread the word a bit for him. And since polycount and a few other art forums is the extent of my online socialising, here i am. http://www.izesclothing.co.uk/ Its starting small with a goovy stile trying to be unique…
Hello everyone. My name is Nikos.I am an environment artist mainly but recently i decided to take character modeling more seriously. Having read quite many guides and books i started practising on making base meshes so i can learn more about proportions and silhouette. Down here you can see my first effort.I'm sure it…
Hey Guys, Long time no see. Thought I'd start a new project but with an accompanying
thread this time round. A few years back
I was doing a Star-lord character for gameartisans comiccon contest and decided
to pick Star-Lord. But one thing led to another and I missed the deadline and
the project was put on the back burner.…
Hey Polycount, I'm starting a study on my first high poly character (A ship cat). I've looked around youtube and seen several videos however they don't seem to pin point what actually goes behind before the UV and painting takes place. From what I understand after a character has been T/A posed or in this case a creature…
This is my first video game project I will be sharing. I'll be sharing some concept art for my game series "Star Shooters". I hope to get some genuine critique on what the heart of the gaming community would love to see when it comes to adventure games such as this one that I wish to put out there someday. I will share…