you can also render all the normals at once.. by slaping mat IDs on the seperate pieces(high and low)..there is an option on render to texture to only hit matching mat ids.. so for all the parts of the wheel on the highpoly you can give it a mat ID of 1 and the same for the low.. and give the wagon a mat id of 2 .. and…
Hello, I’m Melih. I’ve been following the forum and trying to read the posts for a while. I hope I’ve opened this topic in the right place. For the past 2 years, I’ve been doing all my work only in Blender. Learning the program took a lot of time. Before that, I was using CD4 (Cinema 4D). I used to create sculptures and…
Hello everyone! I’ve been searching for answers to my questions for the past two weeks, but I still haven’t been able to find a solution. I built my PCG setup based on the official Unreal Engine 5.7 documentation and several YouTube tutorials. However, the solutions shown in those tutorials don’t seem to work in my case.…
Stunning. There was huge work. I keep in mind several ideas how to presentation and visualization my work. Imagine good result i think :) sounds truly :)
Here is my model for an assignment made for gamebryo engine Crits most welcome http://www.cgarena.com/portfolio/image.php?id=i*paulbowers*3075*28.jpg&dbu=709 http://www.cgarena.com/portfolio/image.php?id=i*paulbowers*3075*29.jpg&dbu=709 http://www.cgarena.com/portfolio/image.php?id=i*paulbowers*3075*30.jpg&dbu=709…
Take this advise with a pinch of salt as it may not be 100% accurate . What I would do is take the Head faces and put a material ID on them(ID 4 for the head and 5 for the body for example),basically so you can use the select material ID fuction in the editable mesh/poly rollout modifier and it saves you having to slect…
I'm working on a fairly large project with a group of people, each of us have to create assets that end up being merged or xrefed into a master file. Due to the engine we want to combine the materials for similar items into one multi-material. So, I tried this by making Box01.max and Box02.max. I gave them each a…
I'd almost be willing to lay down money that Carmack DIDN'T do the primary coding (or design) for Megatexture(TM). He's most likely at work on "THE NEXT BUG THING" at id. He's usually not very involved in outside joint-venture projects like this, anyway (historically speaking). There are other talented coders at id like…
here is a post with all the stuff that i finished for this contest gathered together. 1: ghost sentinel blade link:http://steamcommunity.com/sharedfiles/filedetails/?id=138929769 2 : Veteran tactician set for dark seer link :…