Hello everyone. I was going back to ZBrush tutorials to make another skill-improvement dash for myself but before that I wanted to ask something that has been bothering me for a while. When it comes to creating next-gen game assets ( lets just say an in-game character) is there a industry-wise accepted way of creation of…
Hi Guys. I've been working on my 3D trees generator Maya plug-in for two years now. I added a lot of features and I plan to polish it even more. Do You have any ideas about what should I add, replace or change? Any feedback will be appreciated. Here is the new youtube demo: https://www.youtube.com/watch?v=tDMG8g-amqQ
https://www.artstation.com/prominenceflare Hi there! If anyone has any animations they need or want done in 3D, I'm indie-friendly and willing to discuss rates. Nothing revenue share, but I understand the struggle indie devs can go through trying to find something affordable while living paycheck to paycheck, and so I'm…
So i´ve been working on this head for some time, and though it might be time to get some more feedback in here. My goal was to create a super realistic generic realtime head. But people weren´t realy wow-ed and i didn´t realy know why, cause i got as close to my refs as i could get and tried to keep everything as…
So Something that has been bugging me lately in maya is that when working it's very rare that I'm actually on the origin for any gven shape (gotta see relationships in context of the actual location) So this has given rise to me creating a cube and snapping it to the nearest vertext I in the area I'm working in. The…
thanks guys . Well. I discovered them only in latest release of Substance Designer . Got the general idea . Just wonder if those sdfs are used in gamedev and how? As ray marching volumes ? Isn't it rather 3d textures and noise ? Should I learn sdf modelling or its like Metaballs in Blender ? Something that sits there since…
Hi, im trying to sculpt a realistic generic male, it seems off but im not sure what it is that is making it look odd, i want to push this as far as i can, any tips or critique would be amazing, i chose a square face because "in my opinion that face shape works well with undercut hairstyles"
This is to be considered in a 3D space. How could you do procedural level generation of a single building in order to make the level feel new each time the player goes into that scenario? Any tutorials on this or actual logic that helps me grasp would be appreciated. This building has the theme of lets say a lab building…
EDIT: Thanks for the many, many suggestions everyone. I can't say thanks enough, you've given me a ton of options to work with! I'll make sure to post up my results soon :D Hi, I'm trying to figure out the best way to do an AO pass on a low poly (7000 tri) star wars ship model. A Z-95 head hunter to be specific. I've used…