Thanks! Of course! I drew it entirely in substance painter. It was far easier to draw it on in a similar way that a tattoo artist would freehand a design. This meant I could form it around the curves and musculature of the body and not worry about seams, which wouldn't be the case if I was to do it in photoshop or…
This is the same picture as my profile picture. I drew this some time ago, but im still real proud of it! This was drawn in a free drawing program called fire alpaca, wich I use frequenly.
In Blender get into the habit of not using the Gizmo, in order to not have to use any click-hold-drag for move rotate and scale operations. Instead use the grab/rotate/scale commands to initiate the action, move the mouse freely without holding down any button, and then confirm.
#3dsMax 2021.1 has been released. There are lots of fixes. But, there are also some new new features and improvement such as... * SHIFT_Drag to Extrude and Inset. * UDIM support for viewport via OSL bitmap. * Slate ME drawing performance improvement. * Support OSL string in viewport. You can play animated sequence in…
You're jumping into 3d too fast, start with drawing. Get a sketchbook and draw every free moment you have - draw from life, draw people at the cafe. If that seems like too much work then you are in the wrong field. Most of us drew since we were toddlers so we had the luxury to doodle, have fun and do whatever we wanted.…
What you need to do is that once you have drawn out your curve you need to click on the mesh you drew on away from the curve (from teal to red). It deletes the curve and lets you draw another one!
Hi! For two years I've been working on a level design tool for Unity that allows you to design levels in Unity using boolean operations. It uses an unique algorithm that I've been developed over the years that, unlike other implementations, makes it possible to perform these boolean operations in real-time! Even after…
Hi! For two years I've been working on a level design tool for Unity that allows you to design levels in Unity using boolean operations. It uses an unique algorithm that I've been developed over the years that, unlike other implementations, makes it possible to perform these boolean operations in real-time! Even after…
Okay so here's my sketchbook topic. Be warned, some of them are moderately NSFW. Holy fucking shit it's a bear quick shoot it! Yeah, that showed that fucker who's boss!! Sketched 2 of my pets cuz I was hassled to draw something for "the family" over christmas break. These are characters for a random idea I had about a year…