As said above, good texturing with PBR materials, good lighting and 2dfx (like the smoke) and well optimised models. Here's a good quick example of high poly to low poly baked material use Source: https://www.reddit.com/r/blender/comments/1sgac0v/this_is_your_sign_to_learn_how_to_bake_normal_maps/ Or better yet here's a…
so i created a highpoly and baked in marmoset and substance painter to try them out, i then added some floating geo (bolts/screws) i then re exported the highpoly and now both marmoset and substance dont bake the new parts, i've never en counted this issue before so i have no idea whats up
Kings Harem Digital Painting Tutorial Series - Part 4 - Rendering Realistic Fabric & Immersive Environments Now available at www.gumroad.com/adamator Trailer - https://www.youtube.com/watch?v=8yDyR5SlXtI&list=UUf-cfRJyxATGTgWGiFkFUWA
Hey guys, I'm currently working on my Final Year Project at Staffs Uni and im researching into both Modularity and Environment Creation for Sports Games with the idea to blend the two together. The primary aim of the project is to increase my knowledge of the modular process and how it can be applied to large, complex…
During the height of the cold war (1980s) served in a heavy mechanised brigade so had traipsed thru hardened command structures, as part of my duties. Abiding memories aside from grime, body odor + cigarette smoke were of cables leading every-which-way alongside paper strewn everywhere with tatty edged maps pinned centre…
They reuse UVs a lot. Only 1/2 the face is textured, the other 1/2 is mirrored in UV space to use the same 1/2 texture. Same with any symmetrical body parts... only one arm is mapped, only one leg, etc. The helmet UVs are even more optimized... only a small section of the helmet is textured, and all the rest of the helmet…
Hi! Thank you so much for such a detailed review. It’s just unbelievably cool. I’ll try to take all of your comments into account and improve. Unfortunately, I don’t have that much time to practice, but I really want to get better. Ideally, I’d love to take part in some real small projects that would, so to speak,…
Thanks for the suggestions. The park and its buildings/props are all based on the movies set so i didn't have too much control when it came to things such as the "ARCADE" gradient since it's that way in the movie. I believe the set designers made the arcade very kid friendly and colourful to match that style you're…
Eat 3D has released the first part of their new series on UnrealScript. With James Tan as your instructor, this tutorial starts by covering the basic structure of UnrealScript, as well as setting up your development environment. He then goes on to show you everything you need to know to recreate Assualt within UDK. Read…
Hello I am working on another big project I will have a hard time finishing. This time it is based off a Varian Wrynn Terran Marine concept by Ishaliart that you can see here: https://www.artstation.com/artwork/gRAx6P Here are some renders of the head sculpt I have as my WIP. Including some images of a progress timeline. I…