Bluehole is looking for an outstanding 3D Environment Artist to work on the PLAYERUNKNOWN'S BATTLEGROUNDS for PC and Console. This position is a full-time on-site position for one year at our studio with the option to extend the term, offering housing/Health Insurance reimbursement, and relocation assistance. As a 3D…
miauu's Texture Dropper Pro greatly speeds up your texturing workflow and additional adjustments. It allows you to quickly drag and drop texture to multiple slots of an material at once using just your viewport. That material is applied to the object on which you dropped the texture. What you have to do is to select the…
Hey, here´s the promised quick breakdown of the foliage shader. The whole thing is pretty slim with the key idea to only use a completly white base texture with a mask that resembles foliage shapes. Colour and Global Overlay: Base colour with a global tint map multiplied in wordspace to break up bigger areas with some…
Generally speaking you cannot accurately calibrate/profile a display by eye. Unless a display is at an extreme level of inaccuracy you will do more harm than good. I think the mistake a lot of people make is that they think monitor deviations are global color casts and contrast adjustments. When these people look at their…
Sorry for the lack of details, I've been bussy working on the trims and textures. Here it is a quick update: Basically, what I did first was in photoshop create a 2048x2048 document, in Edit/Precerences/Guides,Grid & Slices I set up the gridline at 64 pixels (also changed the colour) and 1 subdivision. Then when I press…
Ive never used Unreal before but if I was to use a game engine like it or Unity or something, that game engine would have to be able to edit UVs and have all the face cutting and editing as well as the scene is far from being game engine ready in those respects, and it would take far far too long to carefully make sure…
Yeah, manufacturers pick the benchmarks in which they look good. But Blender should be a decent pick for a multithreaded performance comparison to their 8 module FX line (e.g. FX 8350 etc.), which as far as I remember was much slower than Intels 4 core CPUs in Blender (a i7 4770 was 50% faster in the BMW bench if I…
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Pixologic launched ZBrush 4R2b yesterday and it has a shopping list of cool new features and a cure for baldness. If you haven't been following much of the sneak peak videos from Pixologic lately about the R42b update, now is your chance to check it our yourself first hand. I received my update e-mail last night and will…
Hello guys, I'm trying to make little and simple script for baking the lighting in my scene. Nothing complicated, but I stuck on an error that I can't understand. Here is my little code :global proc RenderToVertex(){ //create backset ? $bakeSet = "ParadiseBackSet"; if(!`objExists $bakeSet`) { $bakeSet = `createNode -n…