hello, sorry for my english , its not my native language so pls forgive me my mistakes) For about some mounthes i have been working on my portfolio. I am gonna try myself in character and creature modelling. I have never been to gamedev or something else, just want to reach good level before trying something and another…
Hi Everyone, My name is Peter Sekula and I've been an experienced Senior Environmental Artist for over 12 years. In that time, I've worked on industry titles as the Tom Clancy's: Ghost Recon series, Rainbow Six series, Far Cry 4, and most recently Tom Clancy's: The Division. I'm also the founder of my own independent…
Hi, I'm Eric Dinoware. :) I have a lot of experience since 2009. Worked on multiple projects. Most of the time I worked as a Freelancer. I want to work in a friendly team in which I can develop my professional skills and get new experience. Remote fulltime job, with the possibility of soft relocation to the city in which…
3dmotive.com continues to pump out the goods Tyler Wanlass (you know him as gamedev around these parts) let us know that 3dmotive.com released the first in a series of UDK material videos by Ryan James Smith. So its time to fire up UDK, PhotoShop and bunker down for a few hours while you drink from the fountain of…
Responsibilities: * Create and maintain animations for real time game assets * Augment motion capture data to create dynamic animations that flow and improve the game play experience * Develop, maintain, and evolve the animation pipeline * Full Implementation of a character into a well-established pipeline * Work with…
Since I moved out of gamedev and into another related CGI field (e-commerce viz), crunch is a thing of the past. It'll never be perfect, anywhere you look, but good rewarding work can indeed be had elsewhere. Game development attracts a large pool of eager young inexperienced talent, which unfortunately enables rampant…
Hey everyone! I've been hearing about all these cool animators on Polycount (mostly through creeping on Adam's twitter posts), SO I wanted to jump in and hang out too! I've been an animator for games for about 5 years now, and I'm currently at Hi-Rez Studios. I also recently started a podcast about animation/gamedev with 3…
I just Google 24/7. (It's helps to have pre-set tag filters and mobile phone placed next to your ear when you nap :\). No cold calls or spamming just directly responding to individuals (some rep their studios) looking for artists. Averaging about 6 contacts per day (could be more but playground time with my kid won't let…
If you're looking overseas it's always good to have a degree, else for this industry portfolio and experience is what matters and basically it's up to you if you want to spend a lot of money on College or if you want to teach yourself. I had a lot of money saved when I first started so I had a simple job (3-4 hours a…
This is fascinating. I'm into meditation but never put much importance into breathing exercises. I'm going to give this a shot. Great suggestion. This sounds like mindfulness, a branch of meditation/therapy. This is something I've dabbled with, and can vouch for the stress reduction effects. It's all about being aware of…