Hey all, just thought I'd post what I've been working on recently as a university project. It's fan art of the Jenova monument from Final Fantasy VII. https://www.artstation.com/artwork/3LrkB www.willhoworth.com
I have found a free script for Maya by Kenvin Tam. https://www.artstation.com/marketplace/p/P1kY/mel-fan-connect-script?utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace Any suggestions for a similar script for 3Dsmax? Thanks everyone ! :) )
This is the final sculpt of my Bloodborne fan art, I'm going to add a few adjustments and details to the texture, also, some parts are overlapping between them and that has to be fixed. Now it's time to do the low poly model. :)
Hi I am Nicolas From Colombia, this is my first Post on polycount, here's an Omega Red fan art, lots of fun working on this project, I learned a lot in the process. https://www.artstation.com/artwork/4EQ2q
You've lumped up Indie into the Hobbyist/Freelancer/Modder category in Quixel 2.0, but all four of these are so different from each other. What I want to know is this: Indie/Freelance/Hobbyist/Modder category: Can we create our Indie Game using this and be 100% okay with no revenue restrictions? Your current FAQs are…
Hi ! This is my latest project , A fan art of Power Girl, I made the design combining the different styles in the comic with a modern touch, a really fun project made in Zbrush and render in Maya with Arnold. Hope you like it
Available on Fab Showcase Video Contents: 1. Introduction 2. Initial Setup 3. Settings 4. Screenshot Maker 5. More 6. Changelog 1. Introduction Concept Art Shader 2 is a rework of the Concept Art Shader Pack, I created a few years ago. This new version not only improves the look, but also the usability greatly. It is…
hey, anyone know of a way to work on a plane to build a tileable highpoly. kind of like in photoshop, basically taking the far right of the plane and when ur sculpting details on there your seeing it come onto the other side as you reach the edge of the other. hope that makes sense?