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Zbrush modeling as far as tiling

polycounter lvl 17
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DInusty polycounter lvl 17
hey, anyone know of a way to work on a plane to build a tileable highpoly. kind of like in photoshop, basically taking the far right of the plane and when ur sculpting details on there your seeing it come onto the other side as you reach the edge of the other.

hope that makes sense?

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