hey, anyone know of a way to work on a plane to build a tileable highpoly. kind of like in photoshop, basically taking the far right of the plane and when ur sculpting details on there your seeing it come onto the other side as you reach the edge of the other.
hope that makes sense?
Replies
http://www.pixologic.com/docs/index.php/Wrap_Mode_Tutorial
if you're talking about polypainting, you can turn that off in the Texture tab of the Tool, just deactivate the "colorize" button.