[ QUOTE ] On the subject of religion, Im not so convinced that it's as much at the heart of things as a lot of you seem to think. Vig makes this point quite well. They are driven to these acts by hate. Yes, a few fundamentals might see this is a jihad, but quite honestly I think a lot of these nutters see it from more of a…
Way to dance the pr dance and dodge the issue, people didn't build their expectations out of nothing, they build their expectations on what bioware themselves said the ending and all its variability would be like. As expected he didn't even hint on any kind of possibility that they did't deliver on their initial outspoken…
You're totally right, games don't come in bunches, and people don't buy them that way. So why do you think people would buy a "bunch of games" like they would bananas? Maybe its not me making the wrong comparison? You still misunderstand. Prices COULD be cut in half, it doesn't mean profits will increase. Which is all that…
The size of units is all relative to a characters size. For example GOW uses a character roughly 96 units high. This means that one foot = 16 units. However I have worked on games where the character is 180 units high. This is the same 'real world' height but in centimeters. (180cm is roughly 6ft) All your environment…
POSITION HAS BEEN FILLED. We need a dedicated animator who can animate for our game. We have several weapons which must be animated for a set of FPS male / female arms. The exported animations will require the blendshapes included to be present. We also have a camera bone that must be animated as well. Most of the entities…
@Benjammin the units are whatever the objects imported units are it's 1:1. Therefore if I set it to 0.25 it will be 0.25 texel units; the lower the value the smaller the texel unit.
... Ok so here's how cubemaps work. You have 6 textures representing the insides of a cube. They exist as a single construct that you access in UDK via a cubemapsampler. To get a color from this cube surface, you need to project a direction into it and see what is at the end. Your viewpoint into the cube always starts at…
it's pretty standard still to have a limit on how far outside 0:1 you can get away with. usually 16 units in either direction sometimes its a hard engine restriction - others you just get crap results due to floating point error,
I just have no time lately to waste lots for learning something just to figure out there is no real advantages. Those month long trials are in fact just couple weekends usually when you able to try something. But chatGPTv5 makes Insatmat sound super cool like he wants to sell it to me. For example it tells me there is a…