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UV performance cost when packing vs tiling UV islands?

Hi guys, trying to wrap my head around UVs and how they affect performance in-engine. Is the performance cost of the UV map the same whether islands are packed into one tile, or split across adjacent tiles? I am assuming that since there are the same amount of islands in either case, the rendering hit is the same.

For example, do these layouts have the same performance impact?



Thanks!

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