She's got a very large head, which gives her a more childish look, far more so than the lack of evident bosoms. Likewise, the lack of defined hips says child rather than adult. Making the arms a wee bit smaller and the legs longer and feet larger would also help methinks.
The concept is basically a realistic gritty medieval warrior with fur pauldrons and a painted on skull symbol. How close are you sticking to the concept, or how much are you going for the medieval Frank Castle look versus some guy turned punisher look? The main defining feature is the skull symbol because it's not much…
Inside Designer i define a "Input Color" and expose it, so the user can place a custom image. The Material is meant to use with projection-tool, so when the user-image is square (500x500) the preview of the projection is fine, no stretches... But when the user add a NON-sqare image (1000x500) the preview of the projection…
Dear All, I would like to make a fence with xgen, so I want it to place a primitive box in one line (or in a line defined by a function ). Where should I add expression which controls its location u and v coordinates? Or is there any other easy way (without mel or python) to duplucate with random transform? thank you very…
Hey everyone, My concept for the Beast is going to be a a gender bent beast. Here's the mood board. Hear are some of the concept sketches for her so far. Trying to keep a good balance between grotesque and delicate. The head is not 100% defined, I feel like I'll get it more finalized once I begin sculpting. I'd love some…
Either way I have suggestion for both : If no face try to give it a more interesting and define face shape also think of a interesting relation between hair and face something that create interesting character [check Ashen they have pretty cool characters without face] If face place it on it correct position eyes in the…
Thanks a lot for your message, I found your perspective really interesting and it actually resonates a lot with my own thoughts. I didn’t mention it in my original post since I was mainly asking for portfolio feedback, but on the side of my current 3D work, I’m also building an indie game project with a friend I met…
@poopipe It is in our plans to improve this system and give more flexibility like one file per project, the ability to define the project location... If you have anything in mind or request, don't hesitate to share. @gnoop Here is a video explaining how to use the Crop filter:…
I'm afraid, that some edges are to sharp for nice bake. For example here (red): You need also more segments for rounded elements, because some problems are visible (green) If you want define better materials during modelling you can add softer bevels for plastic and sharper for metals. It will look more natural.
I don't think he's too similiar, but changing some stuff should take you no more than 10 minutes so why not try it and choose the best result. the only issue i see is that some muscles are well defined and have strong highlights while others are flat and blurry or have weird shapes.