Exis Is a Maryland (USA) based developer. We have created commercial games and serious games. Our focus is now on creating amazing art assets for our clients. We are looking for experienced animator to work on site, and potentially telecommute. please send resume to info@exisinteractive.com required: * Excellent knowledge…
Hi guys! This thing have a much interest in last times for me. I tried doing something with plugin from Fabio Policarpo (Relief Mapping for 3D Studio Max Render) It's working, but only with not unwraped models. Maybe i do something wrong...i don't know People who worked or works with it. Pleace prompt! Is any way to look…
Hello everyone! Here's my final submission for the level art environment challenge. All done in Unity, 3dsmax, zbrush, Substance Painter and designer. High Res Renderings: <code><code><code><a href="https://" title="Link: http://"><b>https://www.artstation.com/artwork/lBOGk<br></b></a> Challenge submission with all the…
I've been experimenting lately with normalmap mirroring. 1. I've been able to use duplicate normalmaps with no problems in 3ds max. 2. Any flipped uv's don't get their normalmap flipped properly in 3dsmax, but a lot of engines support this function - I'm curious is there a way to make 3ds max support this ? 3. Is it…
Hey guys, I"m currently working on a Jukebox for one of my final projects this semester. This is actually my first semester working with 3dsmax, and I would really appreciate any advice and criticism you guys have to offer. So far I have the high poly model done, and I should have the low poly model with high poly…
So my workflow is that i create lowpoly first then i create highpoly and then i start unwrapping lowpoly and after i have unwrapped it i load smoothing grps from uvw shells. then i do explode bake based on naming in substance. Substance after i baked normals : Material Mode in substance: Heres is my lowpoly : Highpoly:…
Hi Everyone it will be my first real thread on polycount, so I say hello to everyone. Now I will present you first part to my scene called Old Warehouse. First part is an destroyed pillar. I did it using 3dsmax, Zbrush and Photoshop. It have 821 tris in this more then half for "wires". Textures are 2048 x 1024 but textures…
Hi polycount. I've been using synced normal map workflow with 3dsmax + Unreal + Substance Painter without problems. However..... I am currently adapting to new workflow with Maya + Unreal + Substance Painter. And this particular part of my mesh is giving me a headache. I tried -different frontal max rear, max frontal…
Hi I am a professional 3d archvisualizer with a masters degree (UK) in architectural visualization from the UK based in Africa. I am currently looking for freelance/contract or fulltime opportunities. Softwares I use include: 3dsmax, Corona renderer, Blender, Unreal Engine 4. https://www.artstation.com/artist/melviso Some…
Hi Polycount! Here's my first sculpt ever - it's (supposed to be) WWII badass Lyudmila Pavlichenko. I'm calling it done for now. Unfortunately, I can't really export this to any other software that would provide a better final rendering. My first mistake was sculpting this from Mudbox's base head mesh, and when I exported…