Hi everyone, I'm excited to participate in this challenge after seeing so many creative entries. This will be a good experience for me to create 3D environment and assets from scratch. As I'm also learning to create a game using Unreal Engine. For throne room I decided to use theme of natural elements of earth and wood.…
Hey all, so I am going to be tackling Udyr, and I was going to do his spirit guard skin, but then I got a different idea so I will be expanding on that instead. Although I will be taking some designs I like from the spirit guard skin. Basically its Udyr heavily influenced by street fighter shoto's and some other fighting…
Hey, I'm Sasha, an aspiring 3D Character / Creature artist. This thread is going to be to document my progress in learning new techniques and trying to push my work and portfolio before I graduate next year. I'm starting it now as I have some projects planned for over the summer and thought it could be useful to get some…
Hey there, it's Thomas from Stellar Horizon, we are a 3d art outsourcing studio based in Indonesia! At Stellar Horizon, we're passionate about creating art solutions for game development projects. Our talented team of artists is dedicated to bringing your creative vision to life. We specialize in crafting 3D Art for Indie…
Welcome to PoodleShark! A Brand-new indie studio out of Austin, TX. We are looking for a UI/UX Artist to work on our first game, an art-forward mobile game already in development. This is a great opportunity to hone your craft working with a AAA game industry veteran credited on such titles as BioShock,The Rick and Morty…
Cheers! R3D Creative looking for 1 more 3D sculptor for long-term miniature sculpting. These pages will show you what is the quality at least we are looking for: https://www.instagram.com/castnplay https://www.instagram.com/lord_of_the_print https://www.instagram.com/titanforgeminiatures Please send me your similar works.…
I am sorry that this post will be a bit long, as it contains also a small introduction of me as well. I know it should be a separate post but since "I am a TD by trade" came up i felt that i should also introduce myself. Something that should be the first thing to do when i joined your community. No i am not one of those…
Nobody would scrutinize your final product for texel density . So not perfectly same texel size is ok and in some cases logical. Doors could be unique textures or be mix of unique and tillable " detail " textures + decals + material layers as pretty much everything else. There is no single "right" way. It's a part of…
Pic from your artstation project ^ JMO, but I wouldn't mention it first thing. Change to, "The goal of this project was to create an outdoor scene that could fit into a next-gen AAA game." The scene is really impressive, you've got 80lvl articles on them... mention the shortcut/helpers you used but save it for the end. Not…
@Alex Javor I'm not too well versed with Unity, But there are a few you can use. Houdini, Vue and Terragen is a great start, a bit pricey but offers the most in terms of creativity (there's also one called spacescape which allows you to create amazing space backgrounds and it's free) I think they may still have it but if…