This is a great thread on lighting. Thanks for sharing! I'm making big changes to planet one. I'm changing the whole theme color, etc. Lighting is being completely changed. I'm also changing the landscape materials and detail meshes to something more green with a hint of brown. The story is that this planet is made of…
It's a nice update. Boolean/Smart Extrude is awesome in particular, and it's good Radial Symmetry no longer requires 3rd party plugins. That said, there's no real surprises here. Most of this was in the 2021 updates in some form. It's interesting to see that there has been some weld related changes, as hopefully that means…
Oh. You edited the first post. That's unusual. This makes it much more difficult for people to follow your progress, which means you're less likely to get good feedback. The better method is to use a new Reply each time you post an update. Optionally you can update 1 image in the first post to show a summary of your…
Wooo, new update since.... 6 years o_O . Alright, i'm back with this project, really hard but interesting. All previous painting has made with blender. I'm try to keep this direction, but with any new tools (painter and zbrush). I'm reinstal my old Toolbag licence, and tweak the rendering ; but i'm not happy with that.…
Been a second since I updated! So I've been going around and quickly blocking in medium details of the scene, and adjusting the additional part that I decided to add. Here's the topdown as of now And here are some angles I have roughed in at the moment with the new "medium" blockout I decided to hold off on the smaller…
It is probably the bind pose. You should delete it, and rebuild it then when you import into unreal have it "update the skeletal reference". In Maya, open the outliner, Display > turn off display DAG objects only. Then search for *bind* and delete all of the bind poses. Make sure to include the * windcards when searching…
Hey everyone, Its been awhile since I posted an update so here is what I've been up to. Basically just added more buildings all I have left is the skyscrapers. After I make those I will be adding a few neon signs and some sneakers hanging from the wires and some clothes hanging off the wires as well. also I will be fixing…
I am having so much problems with this. I am using bones Pro along with Max 2012 with the latest fbx plugin update. When I import into UDK i get the 'import failed' message. The only way I could get it to import was to check the 'import rigid animation' box, it imported, but as it says. It's Rigid, didn't support my…
@Ged - Thanks for the advice! The desk really needed that, especially since it's a lighter and brighter type of wood than most of the room! I also resculpted the curtains for a normal, I may just retop what I had and add a bit more of a poly count to get nice shadows, but I'm not quite sure. @ju - Thank ya! The source…
Yeah, I agree with that and I've backed the camera a bit in this update. As for the leaves, I haven't thought that much about them. Though, I think I will be making a branch and then place that one out several times to get the right shape =) An update now then. I have started to get most textures into the scene as well as…