As a new school course starts, I have decided to make an environment. Our limits are 50 000 tris and 4 x 2048 texture maps/material. With a time limit of two weeks, I have tried to find an environment that isn't too complicated, but still interesting. This environment will be rendered in UDK.
The concept I will be following is:
![interior_environment_concept_2_by_cubica-d4dw70x.jpg](http://fc05.deviantart.net/fs71/i/2011/298/9/5/interior_environment_concept_2_by_cubica-d4dw70x.jpg)
It's made by Craig Hodges and he can be found here:
www.cubica.deviantart.com
So far, I've made a blockout in UDK as well as started to build the meshes. For today, I am hoping to get some texturing done.
Any critique is much appreciated
![=) =)](https://polycount.com/plugins/emojiextender/emoji/twitter/smiley.png)
Blockout so far:
![jg0ar6.jpg](http://oi39.tinypic.com/jg0ar6.jpg)
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An update now then. I have started to get most textures into the scene as well as most of the meshes. Nothing's got a final texture as of yet and I still have to make the lightning, as this one is fairly neutral. As this is due today, I won't be able to get the leaves, the cloak nor the Dragonhead ornemants into the scene. Instead, I am going to concentrate on fixing on various textures and getting the lightning right.
Any feedback is much appreciated =D