So, I have this model I'm working on. I'm trying to create normal maps using Maya and Zbrush. I get this texture seam gap after I create the NM in Zbrush. I looked around on the forum and it seems to be a vertex normal issue? How would I go about fixing them? I played around with the uvmap adjustments in Zbrush but it…
I want to get some feedback on my modeling workflow so that I can keep improving my skills. The video is about 34 min. long and I'm modeling a prop based off a concept that Jouste made in the Unofficial Polycount Collaboration Project. My next video will be me texturing the asset. Please give as much feedback as you…
Im a texture artist and modeler looking to get into the field as i am still a student. I have knowledge of 3d Studio Max, Z Brush, Photoshop, Painter, and the unreal engine. There are many software that i am also able to use. My website is sas3d.com if you would like to see some of my work. The site gets updated twice a…
First all, thanks for critics. Your remarks were very constructives. But I should have to precise that my model has been created at shccool and this is my first character. I'm aware of the beginner aspect of my character and I probably lack of techninical skill to reach what you're underline above. Regarding to the texture…
Hello, I am new to marmoset and learning to do hair cards. I noticed the ends of the hair is fuzzy and pixelated. Does anyone know why it does that and how to fix it? I did the hair textures in zbrush. Is it to do with the thickness of the hair strands, or a setting I need to tweak in marmoset ? Any help would be really…
I'm looking for an artist to help me with art for a 4x Sci-Fi game. You will be doing low poly models with pixelated textures and pixelated normal maps. We will provide you with concept art and art guides. The models will mainly be buildings but also starships and foliage. Contact me if you're interested or want more…
Hi guys and girls, I'v been making a few game assets, im hoping to get them into dayz standalone if i can work out how. This is my first time 'successfully' making a low poly and baking down textures to it, they arent amazing, but I learned a lot doing it. will be adding more as I go,
Hi, Is there any diferences when authoring textures for 10bit-HDR rendering ? like export formats or bit depth ? Is there anything special that I should know ?
Free Substance File/Texture available on my gumroad : https://gum.co/kClz Artstation Link to the Project : https://www.artstation.com/artwork/wQBmV Stone Wall Material I made today in Substance Designer. Would love to hear some Feedback, Cheers, Lucas