I got a bunch of stuff I asked for :) List Extreme Worlds: The complete guide to drawing and painting sci-fi art By Francis Tsai Drawing & Painting Fantasy Landscapes & Cityscapes By Rob Alexander Mechanika: Creating the art of Science Fiction with Doug Chiang Architecture: Form, Space, and Order The Encyclopedia of the…
From the articles I've read...Ford is doing OK. Ford has taken early steps at preparing their business for a recession. They began downsizing the workforce to equal demand. Ford has stated that they will not accept the bail out. It's GM and Chrysler that are suffering for years of poor decisions and management. But,…
Hello, hope all is well! Portfolio Feedback * So for starters make sure you always hyperlink your website. Even in a very informal post. When apply or writing emails to employers having it be super easy with just a simple click is just a good habit to practice. * "Zombie hunter Sci-Fi motorcycle" could use some more…
I can see their point. But the question is - just how do you define a violent game? Would a standard FPS be considered violent? How about a WW2 Era Flight Simulator (it has explosions)? Would Bomberman be considered too violent for kids? What about Space Invaders? I can only think of a few games that don't involve…
i enjoyed both RE movies. definately not the way i would have made an RE movie but i got my money's worth of entertainment. Anderson has some good elements in his scripts.. it just seems that he dosent see them and the potential and goes straight to the finish, first draft == final draft or something. and for whatever…
I previously used simplygon to generate LODs for motrocycles I am using in my game. The process worked perfectly before, the LOD chain had the same UV layout as the original model. Today I tried to create an LOD chain for a new model I made and it didnt work the same. Simplygon created new UV layouts for the LOD chain so…
yup sounds like fun, being original is like being iconic. It is a perception other people have of your artwork after it is created, sometimes many years after. I like to take reference from good design where I see it, if Im designing a spaceship and see a motorcyle helmet with awesome shapes...some of those shapes are…
Hello! My name is Michael and I am the co-founder and lead programmer at LCQ Studios. We have come together to make a motocross game featuring the amateur point of view rather than focusing on the pro ranks. We want to make this game bigger and better than the "Mx vs Atv" franchise. The other co-founder has an AAA title to…
@musashidan I think it animates the bones directly I haven't gotten it yet (very busy with other stuff). This is how rigging should have been from the very beginning The fact that u can pin any bone or group of bones opens up a lot of possiblities while animating. say u place a finger on the floor, u can pin that finger…
Sure , maybe you could specify what the subject matter is (why not give subtitle for each challenge- Polymelia for current one ) Personally I can't really see how this 3 can be link or leave in the same universe -> they are all stylized and have more then 2 arms (first one might not actually fit multiple arm description )…