Here is my model for an assignment made for gamebryo engine Crits most welcome http://www.cgarena.com/portfolio/image.php?id=i*paulbowers*3075*28.jpg&dbu=709 http://www.cgarena.com/portfolio/image.php?id=i*paulbowers*3075*29.jpg&dbu=709 http://www.cgarena.com/portfolio/image.php?id=i*paulbowers*3075*30.jpg&dbu=709…
Take this advise with a pinch of salt as it may not be 100% accurate . What I would do is take the Head faces and put a material ID on them(ID 4 for the head and 5 for the body for example),basically so you can use the select material ID fuction in the editable mesh/poly rollout modifier and it saves you having to slect…
I'm working on a fairly large project with a group of people, each of us have to create assets that end up being merged or xrefed into a master file. Due to the engine we want to combine the materials for similar items into one multi-material. So, I tried this by making Box01.max and Box02.max. I gave them each a…
Hi! I think you can solve a lot early by doing some sketches before jumping into 3d. Once you're in the process of modelling, you can take a screenshot at any time and manipulate it, or draw on top, to explore different options. Drawing lines in on references, might help you understand their proportions and placement of…
I'd almost be willing to lay down money that Carmack DIDN'T do the primary coding (or design) for Megatexture(TM). He's most likely at work on "THE NEXT BUG THING" at id. He's usually not very involved in outside joint-venture projects like this, anyway (historically speaking). There are other talented coders at id like…
Feeling like drawing more lately past two years also doing outside digital stuff, paintings/pencils, idk if i want to show irl stuff with all this thievery lately, oh i mean new tool (ayyiee) Besides that verbal update i'm working on a rick cause i made a morty cause when i saw it i liked it & i said why not... idk how to…
here is a post with all the stuff that i finished for this contest gathered together. 1: ghost sentinel blade link:http://steamcommunity.com/sharedfiles/filedetails/?id=138929769 2 : Veteran tactician set for dark seer link :…
possible feature suggestion here, based on a current limitation: would it be possible for Knald to load up an OBJ or an FBX file, and recognise the material ID's on the model? would it then be possible to bake maps (like geometry AO and the super secret one that's coming) based on the material ID's uv's? so for example: i…
This happened to me a few days ago, I was under tight deadline so I simply finished the IDs in Photoshop. I usually polypaint ID in Zbrush as it's quicker. Try this: instead of using edit poly, convert it to edit mesh. See if this takes care of the bug. As a second option try to separate each element (corresponding to each…