Been working on this scene for a couple of days now. Got the blockout done and got most of the elements in there, so im off to make high poly models and textures. The concept art (I don't know who made it, can't find which website I grabbed it from either..): In UDK: Ran into a problem though. My comp freezes and needs a…
You can model the gun using sub division (sub-D) modelling or non sub division modelling (non sub_D hard surface modelling). Look up both these definitions on the web. With both forms of modelling you have to have a strategy that works toward an end result. The image you are working over has some nice details but you…
Don't know if it's been posted yet, but it's made entirely in Source Film Maker. https://www.youtube.com/watch?v=lmVsOl9qAhs https://www.youtube.com/watch?v=68dAr4NSf_o
We are a 2 man team, with ages ranging from 18 - 17. We are students at Dudley College currently studying computer games design. This will be our first post on Polycount, we will be posting our ideas and concepts soon, we also look forward to your thoughts and opinions.
I have been thinking come September am going to be in my final year, not soon after that my 3ds max license will dry up. where do i go from there, what did you do? Do I go and buy a license, or do I go and take a stab at free stuff like blender. What paths did you take to the "industry".
Not really thaaat old but ive been doing this for 15 years almost. got my first job at 20 and will be 35 this year. my career path has gone: jr env artist - mid level - Sr. env artist - Lighting artist/env artists - lighting artist - lead lighting artist - env art director. bascially as I have gone up the chain I have been…
With the announcement of D3 I was inspired and took a little time messing around in max, its more like Diablo 2.5 since its somewhere in between the style of the previous games and the 3rd installment. Anyhow, crits welcome, and yes I know the gold needs fixing and there are some unfinished assets.
Hey guys! Been working on a freelance project for some time now and looking to get some feedback on the final models. Will be posting up the case as soon as it's finished and will post up some texture showcase renders as soon as I've finished moving into my new place. Any feedback is hugely appreciated :)