Well , Photoshop at least trying . Here is what Stable Diffusion does: Is my wording bad or something? looks like only things AI is comprehending are tire and racing track . I started to do SDesigner generator with its curve nodes but it turns to be a hell of an artificial look . reseeding them to death. Feel I am falling…
Necesito apoyo de un artista 3D que tenga experiencia trabajando con Unity, además de conocimientos sólidos en realidad virtual y animación. El objetivo es desarrollar contenido visual que pueda integrarse en proyectos VR, por lo que es fundamental que el candidato esté familiarizado tanto con modelado 3D como con la…
I'm designing this bed but I'm having issues of thinking a way to design the cushion. On the reference image there's cylindirical pads that are formed with a sheet and look organic, so I would like to make my model look more organic. What I'm thinking is maybe switch the individual cylinder pads with one has and make try…
Hello All! I'm just finishing up a real time character, and I was hoping to get all and any critique you may have, it would be really appreciated if I could have some suggestions on how to improve her! https://www.artstation.com/artwork/BkbYbr She's rigged and rendered in Marmoset Toolbag and based on the artwork by Peter…
Overclockin Studios is a London-based creative agency specializing in visual content for the NewSpace and aerospace industry. We create cinematic animations, interactive demonstrations, and visual communication tools that help aerospace companies explain complex technology to investors, partners, and stakeholders.…
Hey all, I've started a new likeness sculpting project for Jesse Pinkman (played by Aaron Paul on Breaking Bad). I'll be sculpting this as a one off (it won't be sculpted neutral, then rigged, etc.). I'm starting with the bust then will be working my way out from there. Any C&C along the way is much appreciated. Thanks!…
Hello! These are the living quarters on board the spacecraft. The level will consist of three bedrooms with bunk beds, a general toilet combined with a shower, and a corridor. Since this is a modular environment, I started by creating a level map out of cubes representing individual modules. The next step was to create…
Hi everyone 👋 My name is Artem, I’m a 3D Character Artist with 5+ years of experience in mobile game development. My main focus is stylized, hand-painted characters – that’s the work I enjoy the most and where I feel strongest. I care a lot about readable silhouettes, clean shapes, appealing colors, and personality in…
I baked my normal map in maya and the results bad shading, smoothing errors. i just read somewhere that i can fix this with "Raytrace renderer" how can i do that in maya? here's my Normal map http://i48.tinypic.com/2a9wqys.png Thanks.