Thats pretty cool. Here in Toronto we have a number of graffiti alleys too. My main goal with this project is preservation of this building before it gets partially demolished and turned into a community center. Its been smack dab in the middle of a huge park for decades now. Lots of people have gone inside for ever-…
Hey man scene turned out good.. nice lighting. a few things I have to agree with Ott on is the scene ready for people with superpowers. Two is about the presentation. I'm really not digging the dept of field primarily because the focus is far enough away that i really can't see your texture work, and all the texture work i…
I was in the same boat before I got a job. I ended up adding some environment stuff to my portfolio and got a job as a generalist. I've modeled about 3 characters vs about a gajillion environment assets and have had a hand in doing Materials for all the characters in the game. We have a small team, so it's essential that…
I think it ultimately depends on what kind of experience you're looking for. If you want to play first-person shooters and fighting games, you're probably better off with the Xbox 360 or the PlayStation 3. On the other hand, if multi-player and party games are your thing, then the Wii might be right up your alley.…
At 3PM at work, I had a day dream where me and other people were tuneling in and out of vaginas in the nude. It was kinda like getting into a wetsuit then crawling in a slimmy pink narrow tunnel. Hey, I'm not making this up...I day dreamed that. I have other dreams too, like preying mantis's screaming 'help me, help…
Hey guys, Did a search for this, but couldn't find anything - sad. The new game that I am working on here at Insomniac Games has had it's press embargo lifted, and now you can finally read (and see) what it's all about. Gameplay footage is coming soon along with a bunch of other goodies. This is an insanely fun project to…
hey guys, im trying to export my architectural mesh (a back alley building) from 3ds max to mudbox but to do so i need to create edge loops in max to keep the hard edges. everytime i do i end up spending a lot of time and end up ruining the mesh and having to start over again. i guess what im asking is, 1.do any of you…
Good job! I have a few parts I'd point out: I think the tension on the band near the bottom could be increased. Right now it goes a little concave which isn't what a ribbon would do. The chain link at the bottom could be thickened up. The two bottom right teeth could have less of a pointy end. Right now they look…
So I've been getting back into this project :) Currently blocking out the church building which you can see the old stairs leading up to in the photo above. All of this is a big mess right now. Just figuring out forms and placements. I designed the bottom so it opens up the alley more. Feels nice in Unreal. The windows…
I was wondering if you guys would know how to fix this problem: I try to lightmap in my level. It used to run fine until I did something to it. I have a lightmass importance volume in my level. I didn't change any setting on it, it has just the default settings. When ever I try to build the lighting it will either take…