Dear Polycount.I sort of asked this already on Discord, but figured I should frame my question in a more organized manner. The question is: what is the better (or more "reasonable" for an indie team) approach to animating hanging clothing in UE5?Cloth sim, bones, something else?.. Someone asked me to make a character for…
the stuff that's a bit more fleshed out looks pretty promising already. i assume you aren't allowed to talk about workflow changes from ue3 to ue4 and how you adapted - if there are any. i'll be watching this :)
Say a project was done in ue 4.24 and u want to open it in ue 4,16. Is there a way to do this? From my research online, this isn' t possible. So I am hoping maybe someone here might have a workaround or maybe a way it can be done?
Today, I
finished first vehicle for my project “Stranger Worlds”. Vehicle’s codename
– Thor. During
development, I solved on of the biggest problem for me - how to make materials
for a complex asset with hundreds of parts and achieve a clean result. Before
that, I used two different approaches in texturing – unique…
Good luck! If you're using UE4 its in the world settings under environment color, and if you're using UE5 and Lumen then you just gotta get that bounce lighting looking good. A fog will also help your lights bounce and distribute through the environment. I'm looking forward to seeing more of your progress!
Hey Guys and Gals, I have been a long time reader but this is my first post: I was watching Jesse Cox play Uncharted 4 - sadly I don't currently have a PS4, so I can't play the game myself. I have to say, it's really amazing in pretty much every regard so big "good job" to all possible Uncharted 4 devs reading this. Anyway…