Hey everyone, I want to post my progress here for Art War 2 contest. I need some kick in the but so don't hold back if you want to give a critique. This is my current progress so far and some info about the character I'm making. Also link to Cubebrush thread…
Best BF2 video ever!!! This is some funny shit. http://video.google.com/videoplay?docid=5733044300866646599&q=Battlefield+2+pwned Several of us here in the office are laughing so hard it hurts.
I am looking to make a TC named 'Pandaemonium'. In short, this TC will be a third person shooter, akin to Max Payne or Devil May Cry and is about a Vampiric mercenary hiring himself out to the highest bidder. For more info on what I've planned, please check out the Design Doc. It goes into far more details about…
Looking for a 3D sculptor who can make a 3D printable female bust in real-life sizes 1:1. References will be provided from every angle. Budget: 100$ Send me your portfolio here: hello@r3dcreative.com
Here we go... Person 1: '...I'm a grown man... I should know what goes on in my head... and the more I thought about it the more I realised I should just blow my brains out and end it all...'
To flip individual channels, hit the lil cogs icon next to "Normals" in your last screenshot. Y should be green unless you're mistaken. Please be patient while I practice my gas lighting effects. As for the idea itself of using non-square textures generally, TIL it's no longer a bad idea to do as long as you stick with…
Want to work on an exciting new RPG and help bring our characters and creatures to life? We're currently looking for a talented 3D Animator to help shape the vision of a brand new fantasy-style RPG, combining real-fitness with gaming - get in touch at rob@quell.tech! OR Apply through our website!
Thanks guys I've been all over the web today looking for information. Documentation for this is sparse. I wish they had something like the UDN, it would make life easier. Onto more technical questions. What kind of texture maps are used for the character models? Can you use bump, spec or normal maps on them? Also how much…