Okay this should be a bit easier... Man 1 : "What am I doing? I'm talking to an empty telephone..." Man 2 : "I don't understand." Man 1 : "..cause there is a dead man on the other end of this fucking line."
Hey polycounters, We're an indie game development company working on "The Final Stand," a multiplayer survival game inspired from multiple survival game mods like 'Day Z', 'Rust', and 'Battle Royale.' We've been working on the game for almost two years and we're going to release in the Q1 of this year on Steam alongside…
Hello! I see that i made it confusing because of the title. It´s about my lowpoly mesh, which got higher resolution. Those renders are all from substance painter. I think because of the misunderstanding you Eric Chadwick didnt understand me correctly. Its at last as Fabi_G says about transferring highpoly detail to a…
Update: Hell Sword Okay, so this is still in progress and actually I will be redoing quite a bit of it while going along now. Thought of a few better ways to get extra details on it. This is a perfect way to learn how to use substance painter as well. This is what I want to change/ improve on the next update Symbols Heart…
I have spent the last 45 minutes just trying to guess 5 numbers. It's pretty ridiculous. Here, you guys have a try.. http://www.tez.id.au/ I got the first one a day ago and now I am hooked. Its just a fucking number guessing game. Arrggghh.
Has anyone seen the beck video E-pro? It's got this really cool retro wireframe look to it ... kinda reminds me of the old amiga games. I was wondering if anyone knew what the approach would be to do something like this? I understand the Beck parts, but I mean the environment is something else, quite trippy. Anyways,…
Hello everyone, I'm making a new piece for my portfolio and I'll be posting here to show my progress and hopefully hold myself more accountable. The concept is by Taras Kuznetsov https://www.artstation.com/artwork/bg3DVg?collection_id=702593 The goal of this project is too: - have a full character from top to bottom with…