Hi folks, I am trying to change the directory that Bridge exports to in UE4 but it keeps defaulting to the projects Content directory. In content it creates: Content: - Megascans -MSPresets We'd like to put the megascans assets further down into our Environment directory, thus keeping all the junk out of the way for Code…
It seems kinda stupid, but i am not able to export my viewer with a backdrop. I add a backdrop with image in the scene, when i export as "MarmosetViewer" the backdrop is gone so i see only the "blurrde sky background". What do i wrong? Is this even possible?
I'm trying to use Keen's Batch Exporter, and it works great except it forgets the export path to my UDK content folder between sessions. It's a pain to re-point it, and also type in FBX again. Is there something better?
Hey guys, I want to export my maps for my portfilio and i know i can do a special export with DDO. I just dont know where it is. Can somesone help me please :\
You just need to export a few different ranges of animation? Of course it's possible in 3dsmax. Every animation export or save function has a range setting on it. Don't get me wrong 3dsmax has its faults, but this isn't one of them. There is a differance between "I don't know how to do it in 3dsmax" and "3dsmax lacks a…
is it possible to batch export many objects out of max as a set file type, witht the files being named the same as the objects name? i'm doing sime tile sets for my game and i get like 20 pieces done in max then exporting selected for each one becomes a pain in the keister. using max 10 i tried one on scriptspot but it was…
The render I want to composite is as seen in the VFB window: But the effectsResult file has a much stronger glare, and isn't at all what I'm wanting the image to look like: The glare effect file is gigantic in comparison to the RGB Color channel: Is there any way to include the RGB Color Channel as one of the exported…
I have a character I want to export into zbrush, the character is made up of the main body and two eyes. They are all seperate objects: is there a way to export all three and have the two eyes be subtools? nothing is textured yet.
Hi everyone, I'm currently encountering a big issue here, and everything makes me think that this is a big issue from 3ds Max. Here is the problem: I'm baking some pivot positions into vertex color using MAXScript. I use standard methods sush as "SetVertexColor" or "meshop.setMapVert" on channel 0, which is the vertex…
Hey everyone, when exporting my grenade with Maya as an OBJ file, the grenade is not in the right position. The embossing (red) should be on the side, but when exporting the grenade is turned by 90 degrees and laying on the grid.. hope you can help me.. greets