You'll want to have the mag bone parented to the gun body bone so it moves properly in all your other anims. For the reload anim you'll use a parent constraint for the mag bone to the palm. In maya this has a keyable aspect, so you switch the constraint on when the hand comes up and off when it releases. Just as easily you…
I'm not a rigger nor animator for chars however fwiw I've limited experience with hard surface mechanical stuff so just a few options that may be helpful: 1 - Mesh bends or deforms in unexpected ways when you move the bone Check Bone Weights: ensure vertices are properly weighted to the bones that should control them Use…
About the Project A browser-based 3D social platform where communities hang out in shared virtual worlds using customizable avatars. Think of it as a cozy, low-poly metaverse rendered entirely in the browser with Three.js. What We Need We're looking for a 3D environment and character artist to create: Avatar Base Model &…
With TV/Film you are working on one self contained scene that uses one camera angle and whatever you do makes that one angle look great. You animate the scene all the way through. In film/TV you can do whatever you need to, to make that shot work. Add more bones, add skin morphs, use deformers, use a lot of post effects to…
Version 1.13 is available. What is new: The script is updated to works with 3ds max 2013. In order to do this the category of the script is changed to miauuWorkPlane(previous category was miauu's Work Plane). After installation of the script you have to set your hotkeys. Download this video file and watch how to install…
Hi all! I'm developing a game on unity with a team (at least trying ^^ ) and i modelled and rigged a tank and his traks in Maya. I rigged all the trak parts with bones and using an IK Spline Handle attached to a motion path to costrain it. It works, i can make the track moves animating the U value of the motion path. The…
If you want me to take that question literally, it's quite simple. The lighting engine has been re-written to fundamentally operate on different mechanics, and the former methods of lighting no longer exist in the engine. Yes it does sound silly to say "it's too advanced" since you'd think an advanced tool could produce…
Re: tools most tools are by default click to activate. You can change tools to auto-activate though, so simply selecting the tool will make it active. This can be done from the tool pipeline, which by default layout is on the right hand side under the "lists" tab. That's also a good way to check what tools / constraints…
This was posted in the WAYWO thread originally, and it was suggested that this could warrent a thread. I hope so :p from that post: "I think I've been over-estimating my skill and experience level and getting frustrated and not finishing things.. taking on things too ambitious and not even getting close to completing them.…
Donavonyoung: Thanks man. dogzer: lol, sorry to disappoint, but this is just a side project I started up on my own. Here's an update on the armor. I'm through with all of the major plates of armor and have done a little bit with hinges and rivets. Still have to get all the straps done, and then I plan to experiment with…