Hello fellow Polycounters and Dota2 Workshop artists, In case you lived under a rock the last couple o days, which can happen, ESL One Frankfurt 2015 is going to happen on June 20 and 21 of the coming year (as stated in title 2015). Me personally had a blast at ESL One 2014, I had the chance to meet some awesome people and…
Hey all, So a brief introduction; my name is Peter Ryan aka TorQue[MoD] and I've been working in game design since 1999. I started out in the mod scene with HL1 and my mod Morbid Inclination. After Morbid, I contributed to some other mods as well as worked on some projects that didn't see the light of day. In 2010 I…
Hidden (concept by Matt Dixon) View on Artstation Showcase Thread [Posted March 2016] Workin' away on a character/scene based on a Matt Dixon concept [Posted March 2016] Finished LP and normal bake [Posted March 2016] I think I'm done with the robot character aside from minor tweaks. model [Posted March 2016] Did a little…
Hey @FMNOOR , thanks for the response. I haven't tried using a proxy mesh yet, I'll give that a try and bump the thread with an update. What I was trying to achieve was a rock bursting through a wood panel. I modeled the breaks into the wood panel, so that I can hard weight the pieces to their own joints, so before the…
Hello guys! I've just installed new Max 2012 and can't understand - what is it doing with my normal maps? So here is screenshot of two renders with same model, quality, prefs etc. First is Max 2011, second - 2012. 3ds Max 2012 does something mad with uvs, realtime render shows exactly same problems as other. The seams…
Cant agreed with you. Most of those tools can be found in Maya too, the only new and powerful tool that nobody else have is MeshFusion. For me that the only and main difference between Maya and Modo. Other stuff is pretty similar. Here is the pretty proper way of modeling in Maya 2013. [ame]…
This is my year of hardcore improvement as an artist. I'm going to break it down into monthly chunks and dedicate all of my spare art time to a specific discipline. So far it breaks down like this: Dec 2012 - Digital drawing/painting Jan 2013 - High poly modeling in Modo Feb 2013 - ZBrush sculpting (not sure WHAT exactly,…
I'm running Quixel Colors 1.3 Currently I'm watching the DDO Painter: Color ID Primer pt.2 and I'm trying to assign color IDs. In the tutorial he is able to select a mesh or sub object and just simply click on a color swatch to assign a color. When i click on the color swatches nothing happens. I've tried multiple meshes,…
Hi guys, i present to your attention new plugin "SearchOverlap". "Search Overlap" is a smart tool written in c++ that will significantly reduce your baking preparations. If your pipeline requires manually searching for overlapped UVs and then shifting them to the side before baking - this script will do it for you.…