Hello everyone and welcome to the Monthly Art Challenge for the month of March !!! What's up everyone ! I'd like to apologize for the delay of the challenge ! Been caught up with things lately and couldn't find time to write this and find some new awesome concepts for you. But hey here we go again ! Last challenge was…
So, I normally model all of my objects in a T pose. Recently, I have created a robot and needed the joints to line up with the pivot points of the connectors. In doing this the IK was not working as it should because it couldn't calculate properly without a bend. So, I unbound (removed all my weights) and manually rotated…
Follow up to previous post. Many thanks to pxgeek for the suggestions that basically made it possible for me to render my ZBrush sculpts using the matcaps I had created for the job. By removing the alpha that was in the Surface Bump Texture, setting Canvas Bump Scale from 100 to 1 and lowering my bump from 0.6 to 0.02, the…
Just a small prop for fun. And tried out Maya 2016s new scult tools. They are nice =) Sculpted/Modelled in Maya 2016, textured in Substance Painter 1.7 and rendered with Marmoset Toolbag 2
http://wii.ign.com/articles/116/1161875p1.html http://wii.ign.com/articles/116/1162045p1.html Not sure how much truth there is to this, but it would be interesting to see Nintendo contend for the hardcore market.
I'm ready to open up the app for community testing. If you want to try it out and help me refine the SfS logic "in the wild," you can join the beta starting today. How to get access: * Join the Google Group: https://groups.google.com/g/nack-beta-testers (Membership is required to see the Play Store listing). * Download…