greetings - this roadway was created using the sweep modifier with a road section shape (spline.) from the view overhead - everything appears fine. however - in the camera view - the curb on the right and traveling on thru towards the end of the road - is very dark? it appears this way in the camera view and the render. i…
Experiential company looking for a freelance Unreal Engine pro to texture and light multiple Adidas stores ASAP for realtime concept presentation purposes. Majority of modelling will be supplied but modelling skills for additional elements would be a bonus. Please drop me an email if interested.
Hi everyone, thanks for your time reading this. We are a small team that works on a complete makeover fantasy mod for the game called Mount and Blade. We strive to create an original and new experience, both graphicaly and gameplay-wise. I can't yet reveal much about the graphical side, but we will try to present an…
http://www.laurenscorijn.com/articles/ambient-occlusion-baking Method 5: Vray Irradiance Map I have done all the steps except for the last part. I think Completemap means render to texture default map but how do I a VrayCompletemap?
Hey so as the subject says i recently moved my substance file to a new pc. But now its not exporting files. Is this because it needs the dependencies like the texture files that i originally imported to the project? if so what is the best way to transfer a file between pcs?
I like the outcome of using Parallax Occlusion Mapping. However, I also want to make the height map world aligned. Is there a way to use both nodes on the height map? Or, is there an alternative way to achieve a great bump map effect and world aligned? Below are some references captures: (Using Parallax Occlusion Mapping)…
q uestion about zbrush - i am still new to all of this (1 month ) TEXTURING. Okay i have multiple subtools which i unwrapped all separated. Did poly paint on them ( all of them have 4 divided levels ) I merge them all as one piece ( multiple subtools) and this is what happens with my UVcolor map + normal map i cant export.…
hi my 3dsmax Render to texture window seems very slow to open, I tried it multiple times changed some setting the result still same.. anyone know what happen? thanx in advance :)
Hello We need a zombie dog to be modeled, textured, rigged and animated (only run and jump if required). Please contact with your examples/ smaples and pricing information. Sketch and concept will be provided. Write to: srvhere@ymail.com