Anyone know why when I meld 2 verts it is causing the wall to be triangulated? (or how to get rid of that triangulated face and replace it with a quad)
The starting idea was just to have the bartender but it was lacking with just him alone, so in the end I spend 3 days creating another one to accompany him. Luckily when I was working on the bartender, I separated the robot and its clothes as 2 materials, so it was fairly easy to replace the clothes with another