Well two major things I want to touch on here to try to help you out. "When I started learning modelling I thought that there will be a time when I'll be able to model without relying on reference images that much." Never ever under any circumstance do art without reference. You make it sound like using reference is a bad…
Id say your character work is decent for a recent grad but not quite industry quality. You're on the right track. The anatomy study, while useful, is not quite up to par. I would remove it just so it doesn't stand out as a weak piece for now. At least until you can either improve it or do a better one. I would say env…
Yo, quick update though I don't have any new images (I might later tonight). Today I had a bit of a meltdown because I noticed that I had to redo a lot of work. I'm not sure what the reason is, but it must be either file corruption during a crash (happens a LOT with this project), or carelessness by yours truly. Basically,…
For those of you who would like a list of steps to follow in order to troubleshoot your situation concerning normal maps, here is the one I compiled from my specific situation. THIS LIST IS FOR 3DS MAX 1. Model high poly. 2. Model low poly. 3. Unwrap low poly. ----------Make sure your seams are wherever there is a 90…
It is several python scripts that execute the tools that already exists saved inside the .blend as text file. And the compositor include a node setup to generate a grayscale from the baked maps. The script does an Union boolean to create an envelop of the mesh and remove every intersections this way you get the most…
It's two months and two builds later and it just happened to me. Not cool, man. Software crashing should not render the software or the current file useless after the crash. Substance Painter 2 says (when I open it): [ResourceExportPreset] Failed to load export preset 'Additional maps' [Invalid binary data]…
Marmoset Toolbag 2 setup Go to - Capture - Settings (Ctrl+P) and check file format is PNG and checkbox Transparency is on. Frame rate 25 (or whatever you like), I prefer to set Duration on 2 or 3. Be sure to set Clockwise settings, it establishes the dependence of the animation frame rate and duration. If you have set…
So Ive been asked by a few people now to continue my tutorials for creating trees. (Mainly creating leaves)There is a ton of ways to do this and for the most part its up to whatever way the studio youre working at likes best. There is also some photoshop stuff in here so feel free to skip around if you dont need it.…
Old Barn Hello there, this is a project I have been working on for the past two weeks working in Unity to build the scene in, Maya to model the assets and substance designer and painter to texture the assets and create the trim sheets. Any feedback would be much appreciated Reference Images: These are some of the reference…
I was very tempted to add this to the chorus of "I have a job!" posts in General Discussion, but I decided to post it here so I can share my progress on this project and get some feedback. The subject matter is right up my alley, and I'm very excited about the project. :) Josh Klint, the developer of the Leadwerks 3D…